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Starcraft 2 campaign orbital command planetary fortess
Starcraft 2 campaign orbital command planetary fortess







starcraft 2 campaign orbital command planetary fortess
  1. #Starcraft 2 campaign orbital command planetary fortess upgrade
  2. #Starcraft 2 campaign orbital command planetary fortess plus

Fast units like Stalkers (which can teleport short distances) plus the ability to make impassable terrain (Sentry), added to great anti air (Pheonix which can move and shoot) combine with Warpgate technology to produce an army that can control when and where battles take place. Protoss defense usually trades on their ability to control the map. While the Photon Cannon is known for being reliable (Attacks both ground and air and is a detector for stealth units). Don't send one in alone though, as they are expensive and take too long on their own. 2 or 3 Voidrays will make short work of a Command Center/Nexus/Hatchery often times before reinforcements can arrive. Finally, the Voidray is often used as a harassment unit due to its ability to quickly destroy buildings. This allows a Phoenix to lift workers so that other Phoenix can shoot them (remember workers are light armored units). Their ability to shoot and move provides air dominance over a number of other air units, but it is the Graviton Beam that really makes the Phoenix shine. Additionally, Phoenix work very effective as a harassment unit. The Warp Prism is a very versatile and often underused unit. Alternatively you can Deploy and warp in units and then load them up when the Opponent brings back troops to defend. This means you can drop an Immortal (or other ground unit) in the back of someone's base and then Deploy the Prism for reinforcements. What people frequently forget is that units can be loaded into the Warp Prism as it is a transport. Warp Prism functionality is fairly straight forward: Move to an area, activate Prism to produce power, warp in units. Both of these are excellent harassing units right out of the Gateway, but Protoss' real harassment power comes from the Warpgate/Warp Prism combo. Stalkers are fast to begin with, but also benefit from Blink as it allows them to bypass cliffs (in a manner similar to Reapers). This allows your Zealots to work as an effective harassment force.

#Starcraft 2 campaign orbital command planetary fortess upgrade

The Charge upgrade for Zealots, in addition to providing the Charge spell, is also a movement speed upgrade. Protoss actually have a verity of tools at their disposal for harassment. Without having to wait on the bulk of his forces. Finally, the presence of power around new expansions means that a Protoss player can respond to Harassment almost immediately. Additionally, the ever flexible Photon cannon leads to cheep but effective defense. Protoss expansion is fairly easy because new Nexus can be warped in and probe production can be boosted by Chrono Boost. Its also worth mentioning that Warpgates decrease build times. This also leads to a "Sim City" style of play, where Protoss players seek to produce a high number of Gateways (to turn into Warpgates). This trunk is the large bulk of gateway units, which are later supplemented by units from the Robotics Factory or Starport (or more Gateways). The Protoss techtree then usually looks like a thick trunk with 2 or 3 major branches. This also lead to Protoss builds being heavily Gateway unit dependent. The ability to field a force where ever, whenever and reinforce it. This is further bolstered by the Warp Prism which allows power to be distributed anywhere it can move to (which as a flying unit is anywhere). While back in Starcraft 1 Protoss were unique in that their buildings built themselves without the help of a worker (once started), this has further been augmented in Starcraft 2 to allow the same production of Units! Warpgates allow for the production of Gateway units (Zealot, Stalker, Sentry, High Templar, Dark Templar) anywhere on the map where the Protoss has power (anywhere they could build a building). Especially in late games you will see Protoss Nexus with unused Chronoboost. This is perhaps the hardest macro mechanic to use, not because of the tension (deciding what to use it on), but remembering to use it. As a result Protoss can quickly upgrade and progress up the tech tree or produce strong forces on the fly. This includes research and unit production. This ability allows any building to increase the rate at which it is performing by 50%. The Protoss macro mechanic is the Chrono Boost. Known for valuing quality over quantity the Protoss force tends to be small but powerful. Based around the Warpgate Protoss forces easily resupply in mid combat with some of the toughest units in the game. The changes made to Protoss between Starcraft Broodwars and Starcraft 2 have lead to a race with a completely different feel. " For destruction, Ice is also great and would suffice."









Starcraft 2 campaign orbital command planetary fortess